
Описание
A low poly village house and clothesline exterior set designed with clean geometry, simplified forms, and strong performance optimization in mind.
The asset represents a small stylized dwelling accompanied by a simple clothesline setup and ground bucket prop, suitable for strategy games, mobile projects, background environments, and large-scale real-time scenes requiring lightweight assets.
All elements maintain consistent proportions and visual cohesion, making the set easy to integrate into village scenes and modular environment compositions.
The geometry and texture setup were intentionally kept compact to ensure efficient memory usage and smooth performance in real-time engines.
Technical Information
Real-world scale: Yes
House Dimensions: 6.42 m (Width – X) × 5.71 m (Depth – Y) × 6.04 m (Height – Z)
Clothesline Dimensions: 0.138 m (Width – X) × 4.95 m (Depth – Y) × 1.65 m (Height – Z)
Geometry: Clean and optimized low poly topology
Object structure: Separated objects (House, Clothesline, Bucket)
Total Combined Geometry: 538 vertices | 1,387 edges | 910 faces | 910 triangles
UVs: Single UV Map per object (non-overlapping)
Materials: 2
House: Texture Atlas: 1K | Texture Maps: 5 (BaseColor, Normal, Roughness, Metallic, Ambient Occlusion) | Padding: 8 px
Clothesline: Texture Resolution: 128x128 | Texture Maps: 4 (BaseColor, Normal, Roughness, Metallic) | Padding: 1 px
Included formats: BLEND, GLB, GLTF, FBX
Additional Notes
Exterior models only (no interior geometry)
Hidden and non-visible internal faces were intentionally removed for performance optimization
Designed specifically for lightweight real-time usage
Compact texture resolutions were intentionally used for efficient memory usage
Preview renders were created using the original Blender production setup
The included .blend file contains the organized setup used for rendering
Exported formats contain fully baked textures and applied geometry, optimized for FBX and GLB workflows








