Description
Get your foliage to react!
This set of blueprints will enable you to turn any painted foliage into a physically reactive object - with minimal work.
The blueprints are optimized for performance, allowing for the immediate area around ANY item implementing the Replace Component to automatically change any instanced foliage into a fully dynamic and reactive one.
The Content Example map will show you a basic implementation on 3 different aspect of game-play:
- A character Blueprint
- An actor Blueprint, such as a ball.
- A thrown projectile. (right click to fire).
When coupled to custom collision types this Blueprint system allows for complete control and high performance.
Setup and explanation video
Additionally, the system now includes in-depth Interactivity examples. The same Drag/Drop component style has been used for easy implementation. You can pick up plants, remove them from the landscape, or change them with a custom mesh when the player interacts.
How To on how to set things up: https://youtu.be/OCV3VBjYAC8
Included formats
- versions