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Media 0 for listing DynoFoliage

Description

Get your foliage to react!

This set of blueprints will enable you to turn any painted foliage into a physically reactive object - with minimal work.

The blueprints are optimized for performance, allowing for the immediate area around ANY item implementing the Replace Component to automatically change any instanced foliage into a fully dynamic and reactive one.

The Content Example map will show you a basic implementation on 3 different aspect of game-play:

  1. A character Blueprint
  2. An actor Blueprint, such as a ball.
  3. A thrown projectile. (right click to fire).

When coupled to custom collision types this Blueprint system allows for complete control and high performance.

Setup and explanation video

https://youtu.be/z0BGMRdQ3Dw

Additionally, the system now includes in-depth Interactivity examples. The same Drag/Drop component style has been used for easy implementation. You can pick up plants, remove them from the landscape, or change them with a custom mesh when the player interacts.

How To on how to set things up: https://youtu.be/OCV3VBjYAC8

Included formats

  • logo of Unreal Engine format