
Beschreibung
Consistent Naming, Seamless Development.
Your Project, One Naming Convention, Total Clarity.
đź”— Quick Links
Resources: Video Tutorial | Documentation | Release Notes
Support: Join our Discord for bug/crash reports, feature requests, and general help
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đź“– Overview
Ensure your Unreal Engine project remains organized, efficient, and easy to manage with Asset Naming Convention Keeper—a powerful tool that automates and enforces best practices for asset naming.
Consistency is key in any Unreal Engine workflow. A well-structured naming convention enables effortless asset management, searching, and maintenance, ensuring your project scales seamlessly. This tool streamlines the process by applying standardized prefixes and suffixes according to UE best practices, reinforcing structure across all assets.
Following the Prefix_BaseAssetName_Suffix format, Asset Naming Convention Keeper helps maintain:
Standardized asset prefixes (e.g., SM_ for Static Mesh, T_ for Texture).
Standardized asset suffixes (e.g., P for Persistent Level, _N for Normal Texture).
Enforced naming rules that align with professional UE5 development.
Designed to align with Epic Games’ recommended asset naming conventions, this tool ensures every asset follows a structured, predictable, and scalable format, so your project always looks like a single, cohesive creation, no matter how many contributors are involved.
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✨ Features
Automatic Prefix & Manual Suffix Application: Effortlessly rename selected assets to follow Unreal Engine naming conventions.
Standardized Naming Enforcement: Ensures consistency across assets using the Prefix_BaseAssetName_Suffix format.
Editor Utility Widget Integration: Works seamlessly within Unreal Engine for quick renaming.
Batch Renaming Support: Modify multiple assets at once with structured naming rules.
Class-Based Naming Recognition: Matches assets using their Blueprint class references for precise naming.
Works with Unreal Engine 5 Standards: Fully compatible with UE5 asset management best practices.
Customizable Naming Rules: Adapt naming conventions to fit project-specific needs.
Expandable Asset Type Support: Easily updated to support new Unreal Engine classes as they emerge.
Stay Organized. Stay Efficient. Stay Unreal.
Prefix. Suffix. Perfection.
đź’¬ Message from the Developer
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🏅 Credentials
This Fab creation comes from an Unreal Authorized Instructor. With certified expertise in Unreal Engine, we ensure every detail reflects professional standards and innovation.





