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Updates and renders on Youtube
See video renders and functionality on Artstation
In this product, you will find
VFX Portal Configurator Blueprint
Portal Presets
60+ portal material instances
31 VFX meshes
two mini-locations (not first image)
30 environment meshes
The portal master material offers tremendous creative freedom and can be used beyond portals. It’s versatile enough to create magical shields, energy spheres, impact effects, trails, ribbons in Niagara, and more.
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Disclaimer:
Mac and Android are not officially supported. While the product may work on these platforms, I cannot guarantee full functionality or stability.
The first screen scene was built for demonstration using assets from Stylized Lost Cave by StylArts and is not included.
Open Detail Change Log
UPDATE 2.0.5
Added an option to define the initial portal state in-game.
Save Portal Widget: new New and Save buttons for better asset management
Configurator cleanup: removed Portal Presets category, preset selection now in Portal Settings
New Global Boost parameter for unified visual intensity control
NS_Constructor cleanup + new Kill Particles logic for Dissolve/Assemble
Portal Trigger: added radius control and toggleable trigger
UPDATE 2.0
Simple Dissolve works out-of-the-box for any portal (no setup required)
Complex Dissolve toggle per Material Instance for wave-like effect
Per-portal dissolve/assemble customization:
Dissolve color for light & particles
Dissolve Niagara particle settings (system, color, spawn rate, UV side)
Independent effect durations
Custom dynamics via configurator curves
Child Niagara Systems support
Overlap & Dissolve stability upgrades + new “Portal Trigger” BP event asset
Portal Title now supports dissolve
Added CustomDepth-based Depth Fade Masking for glowing collision effect only on CustomDepth-enabled objects
Experimental Sequencer support:
“Update in Runtime” toggle for parameter animation;
alternative Event Repeater → UpdatePortalValues for in-editor preview & rendering















