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出品Japanese Samurai Katana Swordのメディア1

説明

High-quality 3D model of a traditional katana with detailed blade engraving, decorative scabbard, and display stand. Features realistic materials and fine craftsmanship, suitable for historical scenes, games, cinematics, and visualization projects.

------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------

  • Optimized low-poly mesh with clean topology and performance-friendly detail retention

  • Real-world scale and accurate proportions

  • All objects are error-free and legal geometry

  • No subdivision required and no plugins needed

---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------

  1. 3ds Max 2021

  2. Blender 4.4.3

  3. FBX

  4. OBJ (You may need to reassign texture maps in your software.)

-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------

Object: Katana_001

  • Vertices: 2334

  • Polygons: 2500

  • Triangles (3-sided): 464

  • Quads (4-sided): 2036

  • Rendered Tris: 4536

--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------

  • 2× 3ds Max scanline standard material with multi/sub-object material

    Textures:

  • 2048x2048 = 01_Katana_01_Diffuse.png

  • 2048x2048 = 01_Katana_02_Specular.png

  • 2048x2048 = 01_Katana_03_Glossiness.png

  • 2048x2048 = 01_Katana_04_Normal_DirectX.png

  • 2048x2048 = 01_Katana_04_Normal_OpenGL.png

  • 2048x2048 = 02_Katana_01_Diffuse.png

  • 2048x2048 = 02_Katana_02_Specular.png

  • 2048x2048 = 02_Katana_03_Glossiness.png

  • 2048x2048 = 02_Katana_04_Normal_DirectX.png

  • 2048x2048 = 02_Katana_04_Normal_OpenGL.png

-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------

  • You may need to reassign texture maps in your software.

  • You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).

  • The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.

  • The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).

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