
설 명
Dynamic music and ambient sound that follows the player around your level. Define areas with their own playlists, ambient beds and combat music, and the plugin crossfades between them as the player moves. Combat music interrupts whatever is playing and hands it back when the fight ends, picking the track up where it left off.
Features:
Crossfading music and ambient sound
Playlists with shuffle and optional delay between tracks
Combat music that interrupts and restores the current track
Audio Zones, placeable anywhere and nestable
3D random ambient sounds spawned around the player
Debug actor showing live audio state
Full source, commented throughout
Blueprint-exposed: usable without touching C++
Components:
AudioZone — an area on your level. Entering or leaving it swaps the playlist, ambient sound and combat music.
MainAudioComponent — place one per level. Owns the audio components and exposes play/stop/pause/save/restore.
ASAudioComponent — audio component with fade and sequencing control, used internally by MainAudioComponent.
DemoVideo / Build(Win64) - Legacy demo



