Ir al contenido
Medios 1 para el artículo Goblin Faction – Stylized Enemy Pack Vol.1 | Rigged | Epic Skeleton | Dark Fanta

Descripción

A ready-to-use goblin enemy system for dark fantasy, RPG, and action-adventure games. Vol.1 introduces 5 distinct combat roles built on a shared base mesh — optimized, consistent, and easy to integrate.

Part of the Ashen Realms universe — a stylized dark fantasy asset line designed for production pipelines.

────────────────────────────
CHARACTERS INCLUDED (5)
────────────────────────────
 Goblin Assassin – stealth striker, hooded blade - 8.460 Tris
 Goblin Archer – ranged skirmisher - 6.070 Tris
 Goblin Shaman – tribal spellcaster - 8.320 Tris
 Goblin Bomber – explosive chaos agent - 10.000 Tris
 Goblin Minion – base grunt unit - 5.900 Tris

────────────────────────────
WEAPONS & PROPS INCLUDED
────────────────────────────
• Dagger with emission map
• Bow + Arrow

• Staff
• 6 Bomb variants with unique emission maps
(color-coded by type)

────────────────────────────
TECHNICAL
────────────────────────────
• Rigged to Epic Skeleton
• Retargeting tested in Unreal Engine 5
• 3 shared materials (body / clothing / weapons)
• Single UV atlas per material — minimal draw calls
• 1K PBR Unreal Packed textures
• No animations included — compatible with any UE5 animation pack or Mixamo retarget
• FBX format

────────────────────────────
PERFECT FOR
────────────────────────────
 RPG enemy encounters
 Wave-based combat systems
 Dungeon crawlers
 Tower defense
 Dark fantasy game projects

────────────────────────────
DESIGN PHILOSOPHY
────────────────────────────
All 5 characters share one base mesh and material system — low draw calls, easy to extend, production efficient. Each class has a clear silhouette and distinct combat role readable at any camera distance.

More goblin classes coming in Vol.2:
Ogre · Elite · Grabber · Executioner

Formatos incluidos