
Description
A ready-to-use goblin enemy system for dark fantasy, RPG, and action-adventure games. Vol.1 introduces 5 distinct combat roles built on a shared base mesh — optimized, consistent, and easy to integrate.
Part of the Ashen Realms universe — a stylized dark fantasy asset line designed for production pipelines.
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CHARACTERS INCLUDED (5)
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Goblin Assassin – stealth striker, hooded blade - 8.460 Tris
Goblin Archer – ranged skirmisher - 6.070 Tris
Goblin Shaman – tribal spellcaster - 8.320 Tris
Goblin Bomber – explosive chaos agent - 10.000 Tris
Goblin Minion – base grunt unit - 5.900 Tris
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WEAPONS & PROPS INCLUDED
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• Dagger with emission map
• Bow + Arrow
• Staff
• 6 Bomb variants with unique emission maps
(color-coded by type)
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TECHNICAL
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• Rigged to Epic Skeleton
• Retargeting tested in Unreal Engine 5
• 3 shared materials (body / clothing / weapons)
• Single UV atlas per material — minimal draw calls
• 1K PBR Unreal Packed textures
• No animations included — compatible with any UE5 animation pack or Mixamo retarget
• FBX format
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PERFECT FOR
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RPG enemy encounters
Wave-based combat systems
Dungeon crawlers
Tower defense
Dark fantasy game projects
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DESIGN PHILOSOPHY
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All 5 characters share one base mesh and material system — low draw calls, easy to extend, production efficient. Each class has a clear silhouette and distinct combat role readable at any camera distance.
More goblin classes coming in Vol.2:
Ogre · Elite · Grabber · Executioner






