
Description
Check out the associated course "Build a Detective's Office Game Environment," on the Epic Dev Community.
This course is Project-Based and takes the learner from the very start of planning a scene through prototyping the layout to an Alpha state. We cover how to properly plan a project using reference and written guidelines similar to a studio production. From there, it goes into how to set up the scene within Unreal Engine and editing your First Person template. After that, we jump into laying the space out in a block-out and how to edit if needed to get the sizing and flow feeling good. This is followed then by reviewing how to re-import and place updated content and create materials from scratch. We need the course with lighting and atmospherics being covered that help take the project to an Alpha state.