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説明

High-fidelity, photorealistic dry riverbed and pebbled sand surface PBR material. Features smooth river stones, varied gravel debris, and fine sandy ground detail. Engineered with an advanced Master Material powered by Texture Bombing (stochastic anti-tiling) logic to eliminate pattern repetition across large terrains, dry riverbeds, and coastal landscapes.

Key Features:

- Stochastic Anti-Tiling: Integrated Texture Bombing algorithm to seamlessly break tiling artifacts on expansive landscape surfaces.

- Natural Surface Contrast: Highly calibrated displacement maps defining sharp stone-to-sand height boundaries.

- Unreal Engine Ready: Native UE 4.27+ and UE 5+ material setups with optimized parameter controls.

- Multi-Resolution Sets: Uncompressed TGA textures included in 8K (8192x8192), 4K (4096x4096), and 2K (2048x2048).

- ORD Channel Packing: Red = Ambient Occlusion, Green = Roughness, Blue = Displacement/Height.

- DirectX Normal Maps: Inverted Y- format for accurate light interaction on micro-pebble geometry.

- Advanced Shader Pipeline: Full support for Pixel Depth Offset (PDO) blending and UE5 Nanite World Position Offset (WPO).

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