
Descripción
Dynamic Multitrack Loop Player Plugin for Unreal Engine
No programming required!
Works in Blueprint-Only Projects!
What the Music Sequencer Does for You
The Music Sequencer is like a robot DJ. You arrange the loop or stem files of your song into sequences, and at runtime the Music Sequencer will play them seamlessly and aligned to bar boundaries.
A sequence can play in order, randomized, or jump around. Tracks can be set to fade in or out, played together, and crossfaded. A "Song" is a custom asset, and with unlimited tracks and sequences.
You trigger "Scenes" at runtime to change which sequences are playing. Songs are controlled through C++ or Blueprints:
BeginSong and FinishSong to start or end a Song.
TriggerScene to start or stop Sequences.
The Music Sequencer is fully accessible from Blueprints. Although it is an all-code plugin, you won't need to program in order to use it.
Video
Documentation
https://gogodyne.co/MusicSequencer/
Forum
https://forums.unrealengine.com/t/gogodyne-music-sequencer/2657754



