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File multimediali per l'articolo Terminal | AI Agents Like Claude Code or ChatGPT Codex Directly in Your Editor: 1

Descrizione

πŸš€ Now includes Epic's Official Unreal 5.8 MCP Server β€” no need to buy one separately. Backwards compatible to 5.5!

Run AI coding agents like Claude Code and Codex directly inside Unreal Engine β€” alongside your full terminal workflow, version control, builds, and remote dev.

Transform Unreal Engine into a full AI-powered development platform. Run Claude Code, OpenAI Codex, Gemini CLI, OpenClaw, and 20+ other terminal programs β€” right inside the editor. Connect to Unreal's bleeding-edge MCP Server (copy from ue5-main branch) for full AI-assisted editor control. Execute Perforce and Horde commands. Split your terminal into panes with persisted sessions using tmux. SSH into remote servers, use WSL, and edit files with Vim β€” all without leaving the editor.πŸŽ™οΈCode with your voice using Windows voice typing.

Every serious studio is already running AI coding agents β€” Terminal is how you run them inside Unreal. No makeshift plugins or wrappers. Just the real, industry-standard CLIs tools directly in the editor, exactly as their creators intended. Pair them with Epic's official Unreal MCP Server (included) and your agent gets full engine control out of the box.

πŸ›‘οΈ TOS-Compliant β€” No Risk to Your AI Subscriptions

Other Unreal AI agent plugins on Fab route your prompts through third-party wrappers β€” potentially violating the Terms of Service of providers like Anthropic. Anthropic has already begun enforcing its TOS and banning accounts that use unofficial agents. Terminal instead provides a platform for the real, official CLI tools directly, exactly as each provider ships and supports them.

🌏 Now supporting Simplified Chinese.

πŸ’¬ Stay in the loop β€” follow our Discord for official announcements and updates!

πŸ› οΈ Compatible CLI Programs

Works out of the box with all your favorites. Terminal can automatically configure each client's MCP server connection β€” zero manual setup:

  • Augment Code ( Auggie CLI )

  • Claude Code

  • Crush

  • Cursor CLI

  • Factory Droid

  • Gemini CLI

  • Git Bash

  • Github Copilot CLI

  • Kimi Code

  • psmux ( tmux in PowerShell )

  • Mermaid ASCII (Terminal nodes)

  • Microsoft Edit (Mouse support)

  • OpenAI Codex

  • OpenClaw

  • Opencode

  • Perforce CLI

  • Qwen Code

  • Unreal Horde CLI tools

  • Vim

  • WSL

  • and many more...

🧩 ECA Plugin Tools (260+ Tools)

Bridges Epic's Editor Code Assistant (ECA) plugin β€” 260+ tools, giving your AI agent powerful, direct control over the editor.

  • Blueprints (36) β€” Node-level graph editing, BlueprintLisp DSL, components, variables, events, auto-layout

  • Materials (16) β€” Create materials and instances, wire expression nodes, batch-edit graphs

  • Meshes (40) β€” Procedural creation, import/export, booleans, bend, twist, displace, subdivide, simplify, fracture

  • MetaSounds (35) β€” Audio graph construction, node wiring, parameters, preview, in-level playback

  • Niagara (23) β€” Particle systems, emitters, modules, renderers, curves, dynamic inputs, playback control

  • UMG & MVVM (36) β€” Programmatic UI building, widget trees, ViewModel bindings, runtime viewport control

  • Editor & Assets (74) β€” Actors, assets, DataTables, Behavior Trees, StateTrees, console commands, PIE, screenshots

πŸ€– AI-Powered Development Workflows

  • AI agents write code in-editor β€” Claude Code, Codex, and Gemini CLI generate Blueprints, scaffold features, and refactor C++ while you stay in the engine

  • Parallel development efficiency β€” Let your CLI tools code for you while you playtest your game

  • MCP-powered engine control β€” Your AI agent controls the editor directly through Epic's official Unreal MCP Server, included with Terminal

  • Deep engine-code research β€” Inspect your project and Unreal Engine's codebase to surface answers instantly

  • Remote development β€” SSH into servers, edit config files with Vim or Nano, execute scripts remotely

  • Full TUI application support β€” Interactive terminal applications with mouse support like Microsoft Edit

  • Supports major shells β€” PowerShell, Command Prompt, WSL, Bash

πŸ—οΈ Game Studio Tooling

  • Perforce workflows β€” Run p4 sync, edit, submit, and reconcile commands without leaving the editor

  • Git with AI tools β€” Modern version control combined with AI-assisted development

  • Horde CLI access β€” Trigger builds, monitor status, and download artifacts from Epic's build system

  • Unreal Commandlets β€” Execute cook, package, resave, DDC, and custom automation commandlets directly

  • Multi-tool workflows β€” Run your AI assistant in one terminal while monitoring builds and version control in others

⚠️ Epic's Unreal 5.8 MCP server plugin is experimental: It's made by Epic Games and is included here as a convenience until 5.8, where it will just be a normal dependency. It is not maintained or supported by us other than making sure it builds in older engine versions. For any issues specific to the official Unreal MCP server, you will need to create a ticket on the Unreal GitHub repo.

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