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Descrizione

Procedural Soviet Panel House Generator (Modular Building Tool)

A production-ready, highly optimized Procedural Blueprint Tool for Unreal Engine that allows you to generate authentic Soviet-style panel buildings (based on the classic 1-464 series) on the fly. Built for game developers and 3D artists, it offers a wide selection of high-quality 3D models, materials, and optimized blueprints. The pack includes customizable blueprints and materials, giving you complete artistic control over every element.

Documentation Link

Key Technical Features & Performance:

  • AAA-Grade ISM/HISM Optimization: Built utilizing a custom GetOrCreate_ISM architecture. All wall panels, windows, trims, and balconies are automatically batched into instances. Stress-tests with 16 full-scale 9-story buildings in view show excellent optimization with minimal GPU frame time.

  • Advanced Interior Mapping Shaders: Windows feature a custom HLSL interior mapping shader that projects high-fidelity 3D room interiors onto completely flat window polygons. This creates a flawless illusion of depth with zero polycount overhead, running entirely on the pixel shader without stressing Lumen. Includes built-in horizontal randomized offset to eliminate texture tiling patterns.

    The Master Material Instance gives you absolute control over the environment's look. Easily adjust emissive intensity (Emissive Boost), day/night cycle logic (LightProbability), procedural corner dust amount (Corner Dust Amount), and glass roughness directly from the details panel.

    Customize your interiors on the fly. Shaders include dedicated parameters for room depth (RoomDepth), curtain depth (CurtainDepth), toggleable random room selection (Use_Random_Rooms), and customizable texture slots for both room and curtain atlases (T_Interior_Atlas, T_Curtains_Atlas).

  • Extreme Memory Efficiency: The entire setup consumes only ~3.93 MB of Static Mesh geometry and under 12 MB in the Texture Streaming Pool. All 50 unique meshes utilize just 3 Master Materials with high-quality Material Instances and Trim Textures. Plate tinting is driven by RGB masks, minimizing draw calls to the absolute bare minimum.

  • Modular Houses Variations: Instantly generate unique building configurations using a simple 'Seed' parameter in the Details panel. Smart socket snapping automatically handles 4 window width variations, 6 unique balcony styles (open/closed), and randomized entrance layouts.

  • Full Engine Integration: Out-of-the-box compatibility with UE 5.1 through UE 5.5+. Native support for Nanite geometry, Lumen global illumination (including Hardware Ray Tracing), Virtual Shadow Maps (VSM), and TSR (Temporal Super Resolution).

  • LODs Included: All 48 modular static meshes are fully configured with custom Level of Detail (LOD) setups for maximum frame rate stability.

  • High-Quality Textures: High-resolution textures provided in .png format, perfectly balanced between 1K and 2K resolutions for optimized Texture Streaming Pool usage.

What's Included in the Archive:

  • Complete clean Unreal Engine project folder with fully configured Blueprints, Master Materials, and Material Instances.

  • 48 Unique Modular Meshes (Wall panels, roofs, balconies, doors, entrances) meticulously snapped to grid pivots.

  • 25 High-resolution textures provided in .png format (trim - concrete, wood, metal, roof and cubemap atlases)

  • 3 Master Materials and 8 Material Instances (Optimized workflow for structural trims, customizable glass, and advanced interior mapping effects).

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