
Descrizione
VisusCity is a procedural content generated (PCG) city ideal for road, city and neighborhood layouts to use for game development, architectural visualization or video production.
Update 03 (21 May 2025) :
Added Interactive Door Blueprints for Home_01 and 3rd Person Template for for UE 5.5 & UE 5.6
Update 02 (1 Apr 2025) :
Added Interiors for Home_01 for UE 5.5 & UE 5.6
Update 01 (20 Nov 2024) :
Added Interior Cube Maps and Streetlights for lighting in night scenes with Tutorial.
Added Home_03 Exterior
Videos :
Adding Buildings and Houses as Packed Level Actors Tutorial
Interior Cube Maps & Lighting Tutorial
Asset Pack includes :
Demo level as seen in previews.
127 Road, Bridge & Highway Blueprint templates
12 Building Exteriors
13 House Exteriors
10 Trees
20 Interior Cube Maps
The Buildings and Houses are set up as Packed Level Actors thus, own custom levels can be used to replace or add to existing library.
Foliage actors are set up as Static Meshes and Foliage Actors to be easily replaced or added by custom libraries.
Road, Bridge & Highway templates can all be modified with spline editing tools.
Custom Road Curbs & Pavements can be added using Data Assets.
Road Lines, Stop Lines and Walk lines are editable with the spline controls and structure sets.
Disclaimer :
This product supports Nanite for Unreal Engine 5.0+
Nanite Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.4/en-US/nanite-virtualized-geometry-in-unreal-engine/
This product supports Lumen for Unreal Engine 5.0+
Lumen Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.4/en-US/lumen-technical-details-in-unreal-engine/
This product supports PCG (Procedural Content Generation) for Unreal Engine 5.2+
PCG Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.4/en-US/procedural-content-generation-overview/























