
Descrizione
SpaceFields is a production-ready Unreal Engine 5 plugin that gives you advanced, yet easy field-based gameplay volumes out of the box.
Create Zero-G bubbles, custom gravity zones, sticky slow areas, and inverted camera regions just by placing a volume in your level and choosing a preset. Under the hood, SpaceFields is a fully C++ system: server-authoritative, replicated, and optimized for real-time gameplay.
Each field volume can:
Filter which actors it affects (characters, projectiles, physics objects, etc.)
Blend effects in/out smoothly when actors enter or exit
Trigger per-effect Niagara VFX and SFX across the network
Perfect for sci-fi, shooters, platformers, puzzle games, and anything with weird physics.
Key Features
✅ Zero-G & Custom Gravity Fields
One unified Zero-G effect:Classic Zero-G (no gravity)
Or custom gravity vectors.
Optional “Instant Float” toggle makes characters start floating as soon as they enter the field, instead of only reacting when they jump or fall.
✅ Sticky Slow Fields
Create zones where movement feels heavy, viscous, or sticky:Slow player movement on entry
Increase drag for physics objects and projectiles
Optional extra slowdown near the center of the field
Great for traps, anomalies, energy goo, or “time sludge” areas.
🔄 Upside-Down Fields
Flip the world in a controlled way:
Camera-only flip for pure visual weirdness
Blended transitions so the change feels intentional.
✅ Niagara & Audio Integration
Per-effect FX profiles for enter / exit / loop Niagara systems and SFX, triggered via replicated events so all players see and hear the same thing.
✅ Multiplayer-Ready
Server-authoritative logic with replicated state. Clients handle visuals and audio; forces and movement changes are computed on the server for reliable co-op and PvP.
✅ Designer-Friendly
Configure everything from the Details panel: presets, filters (which actors are affected), blending times, and FX settings.
The Plugin required the "Niagara" plugin to be enabled in order for it to work.



