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📖 Documentation | 🎮 Playable demo | 📽️ Videos will be available later
ADS Quest System is a modular quest system for Unreal Engine 5. It is part of ADS Framework, a collection of independent systems that can be used on their own or combined depending on the needs of your project.
ADS Quest System helps you define, track, and evolve quests through a central DataTable-driven workflow.
This plugin is built around a Game Instance Subsystem, quest DataTables, Blueprint-accessible C++ classes, quest logic classes, a participant component, world markers, and an editor Quest Manager.. It provides a technical foundation and reusable tools to help structure your project logic while keeping your own gameplay rules, interfaces, visuals, and final design under your control.
The system is designed to support single-player and project-specific quest flows, including main quests, side quests, tutorials, events, objective chains, and world interaction markers.. It can be used with your own architecture, with other Fab assets, or with other ADS Framework systems if your project needs them.
Important:
A Framework is not a template. This system is part of a Framework. It provides a technical foundation, architecture, reusable tools, and integration points, but it does not automatically create provide your final inventory, economy, experience, dialogue, quest journal UI, rewards implementation, gameplay rules, animations, effects, art direction, or complete game logic for your project.
Before purchasing, it is strongly recommended to read at least the Foreword, System Description, and What the System Does Not Do sections of the documentation.







