
Description
Mirelle is a custom MetaHuman character designed for use with the MetaHuman Creator workflow in Unreal Engine.
The character can be opened and edited in MetaHuman Creator before assembly, allowing you to further customize facial features, body settings, materials, and other supported parameters. You can also assemble the character directly and use it in your Unreal Engine project.
Features
Custom MetaHuman character
Compatible with the MetaHuman Creator workflow
Can be further customized in MetaHuman Creator before assembly
Ready for assembly and use in Unreal Engine
Suitable for character rendering, cinematics, games, and other real-time projects
Important
Hair is not included.
Preview images were rendered directly in Unreal Engine 5 without external post-processing. The final appearance may vary slightly depending on your scene and lighting setup.
When assembling the character, choosing not to bake the textures is recommended if you want more flexibility to adjust and customize the materials afterward.
If you have any questions or encounter any issues while using the product, please feel free to contact me.













