Customizable shader that’s used for creation of Dithering effects.
Video (YouTube)
Playable Demo (GoogleDrive)
You can check materials in the playable demo
Documentation (GoogleDocs)
Features:
Material can be used for post-processing (Shading of an entire level)
Material can be applied to any mesh and everything behind the mesh will be shaded in the shape of its silhouette
Material can be used for the shading of UI elements
Asset includes Lit and Unlit Materials, that use fake lighting and normal maps, which work well when combined with the Dithering Effect
Asset includes 25 premade gradients for materials and post process material
Asset includes an Overview map with examples of use