
Opis
Generic Multiplayer Inventory is a lightweight, clean, and production-ready framework designed to get your inventory system up and running in minutes. Built with a 100% Blueprint architecture, it requires zero C++ knowledge and is incredibly easy to configure, modify, and integrate into any existing project.
Key FeaturesDrag and Drop Interface: A fully functional, smooth, and modern drag-and-drop system for item management.
Interaction System: A modular client-to-server interaction system to easily pick up or interact with world items.
Data-Driven Architecture: Container layouts and slot configurations are entirely managed via Data Assets. You can update item properties, styles, and data without ever needing to open complex inventory blueprints.
Fully Customizable UI: Easily tweak colors, sizes, and layout styles directly from the details panel.
Flexible Communication: Designed with a clean architecture that easily adapts to your preferred workflow, using both optimized Interfaces and standard references.
100% Server-Authoritative: Built from the ground up for multiplayer. All core inventory logic, item movements, and state changes are strictly validated and handled by the server to prevent cheating.
Network Ready: Works flawlessly out-of-the-box on both Dedicated Servers and Listen Server (P2P) setups.
Optimized Client Replication: The client only receives essential visual updates. Visual layouts and cosmetics are handled locally on the client side, keeping network bandwidth minimal and performance high.
100% Blueprints: Yes (No C++ required).
Enhanced Input Support: Yes (Uses Epic's modern Input Mapping Contexts).
Network Replicated: Yes (Server-Authoritative).
Supported Platforms: Windows / Mac / Consoles.
(Note: Demo icons shown in promotional screenshots are for display purposes only and are not included in the asset pack).





