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User Art:
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Version 1.1 Dropped!
Check out the Changelog to see what’s new.
Why You Need This:
If you're a cinematic artist tired of wrestling with physics-based motorcycle setups in Unreal, this is your solution.
Traditional methods? Painful!
You hit play, try to ride and record takes, then rewatch everything in Sequencer.
To keep things stable, you hack together workarounds, lower the center of gravity, add invisible wheels... It’s a mess.
Want to drift or pop a wheelie at the perfect moment? Good luck getting it in one take.
Animating in a DCC app instead? That back-and-forth export/import cycle kills creativity.
Cinematic Bike Rig gives you full control, directly inside Unreal Engine, with no simulation or physics headaches. It’s fast, modular, and built specifically for cinematics.
What’s Included:
Use your static meshes for body, wheels, suspension, and steering
Modular bike setup, attach any parts, fully configurable
Ground-tracing wheels with automatic rotation
Physics-free spring system for dynamic suspension
Keyable drift angle + automatic chassis lean
Keyable roll and pitch
Full editor & sequencer preview, no simulation required
Accurate ground collision (with object exclusion support)
Spline Path Blueprint:
Ride along a spline with automatic steering
Key distance traveled
Snap spline points to the ground
Reverse direction
Close the loop for a circuit track
Auto-loop if the distance exceeds the spline length
Demo Content Included:
Comes with a demo cross bike to showcase the capabilities of the system








