
描述
Stylish Bikini
A production-ready, RIGGED, parametric clothing asset built for the Unreal Engine 5.7+ MetaHuman framework. The garment utilizes native MetaHumanOutfitPipeline logic to automatically deform, scale, and fit target MetaHumans via a simple drag-and-drop workflow.
Game ready topology and baked textures for smooth performance.
The asset was originially made for the f_med_nrw body type. It also works on any other custom parametric Metahuman (Although clipping and deformation issues could occur on more extreme body shapes).
The parametric workflow requires native MetaHuman Plugins!
Documentation: https://docs.google.com/document/d/1GiDfAeKFnh7Qu9GjWSrOoSZpRsG2Wu3qC1MBYqJK1kg/edit?usp=sharing
Exposed Material Parameters
Take creative control with the color change feature in the included Material Instance (MI_Bikini):
Custom Color (whether to use the original color or a custom one)
After setting Custom Color to True, a Custom Base Color named color picker will show up, you can set your own color here.
What's Included in the Package?
This asset pack contains 8 interconnected assets:
WI_Bikini_Gold_Rings (MetaHuman Wardrobe Item wrapper)
OA_Bikini_Gold_Rings (Outfit Asset for structural scaling)
CA_Bikini_Gold_Rings (Chaos Cloth Simulation Asset)
DF_Bikini_Gold_Rings & DF_Bikini_Gold_Rings_2 (Dual Dataflow nodes for simulation & deformation logic)
SKM_Bikini (Skeletal Mesh)
M_Bikini, M_Gold_Ring (Master Material)
MI_Bikini, MI_Gold_Ring (Pre-configured Material Instances (the assets use these))
T_Bikini_BaseColor, T_Bikini_Normal, T_Bikini_OcclusionRoughnessMetallic, T_Gold_Ring (2048x2048px Textures)

