
説明
⚡ Keep open-world multiplayer AI active only where players are, server-side.
🎮 Playable Demo | 🎥 Trailer | 📊 Performance Comparison | 📖 Overview | 🛠 Usage Example | 💬 Support
Multiplayer AI Spawn System is a Blueprint-only, server-side spawning framework for large co-op and multiplayer levels. It spawns and removes AI based on nearby players, while leaving your clients free from the spawn-management work.
Open-world multiplayer makes AI lifetime management more complicated: several players can move through different areas at the same time, and the server needs to keep everyone in sync. This pack handles that surrounding logic so you can connect your own AI and quickly build reusable spawn points.
⭐ Why Use It?
Reduce unnecessary AI activity: No nearby players means no AI in that area.
Use server-side logic: Spawn and de-spawn decisions are handled by the server.
Support co-op and dedicated servers: The system was designed for multiplayer from the start.
Bring your own AI: Connect the framework to your existing characters.
Set up encounters quickly: Use groups and randomization without rebuilding the spawning layer.
✨ Key Features
Server-side, network-ready spawn and de-spawn logic
Dedicated-server support
Multiple AI groups with randomization
Roaming, stationary and path-based example AI
Friendly and simple zombie example behavior
Four core Blueprints, plus example content
Readable Blueprints designed for extension
📦 What's Included
The pack includes the multiplayer spawning framework, example spawn setups, a path system and basic Blueprint AI for demonstration.
⚠️ Important
Hosting and joining UI/setup are not included in the pack. In the playable demo, hosting and joining should be tested from the same computer.
Building a single-player game? The separate Open World AI Spawn System is the better fit.
📚 Documentation & Support
Video documentation covers the trailer, performance comparison, overview, usage example, migration and common troubleshooting. Support is available through Discord. Reviews and older questions are also available on Orbital Market.xtra work for the clients.
This package contains a very accessible spawn system that you can easily combine with your own AI.
The spawn system makes sure that when there are no players around, there's no AI around.
It also allows you to spawn different groups of AI and add randomization. It's been made 100% in Blueprints and it's easy to read/expand upon.
If you are working on an open world game, or a game with bigger levels this system will probably help a lot in performance. It will also help you save time by quickly setting up spawn points.
This package contains some basic AI in there mostly done for demonstration purposes. (Done in Blueprint)
AI included in this package:
Roaming AI (Walk around to random locations within a set area)
Stationary AI (example: vendors)
Path AI + Path system (An easy to use path system so you can set-up AI paths in a matter of seconds)
All AI can be friendly or Zombie.
Download a playable demo here: https://goo.gl/obPrtB
(Intentionally kept some spawn distances smaller so you get to see the AI spawn)
(Hosting and joining should be done from the same computer)






