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Média 1 pour l'article Iridescent Glitter Minidress & Procedural Shader | MetaHuman Rigged

Description

A production-ready, RIGGED, parametric clothing asset pack built for the Unreal Engine 5.7+ MetaHuman framework. The garment utilizes native UMetaHumanOutfitPipeline logic to automatically deform, scale, and fit target MetaHumans via a simple drag-and-drop workflow.

Showreel: https://youtube.com/shorts/NVzVS2suZbk

Requires native MetaHuman Plugin!

Key Features

  • Native MetaHuman Integration: Pre-configured. Automatic, parametric body-fitting. Drag and drop.

  • Glitter Shader: Fully procedural shader that scales infinitely and reacts dynamically to light.

  • Real-Time Customization: Exposed parameters in a pre-built Material Instance allow instant modification of fabric color, iridescence, sparkle effect, disk normal maps.

  • Optimized Topology: Retopologized model (15,935 vertices) designed specifically for optimal runtime performance.

  • Fully Rigged: Base SK Mesh included in pack. Rigged to f_med_nrw Metahuman Skeleton.

Exposed Material Parameters

Take complete creative control with real-time sliders in the included Material Instance (MI_Sparkle_Dress):

  • Base Appearance: Base Dress Color, Iridescence Toggle (ON/OFF).

  • Glitter Geometry: Disk Size, Disk Density, and Disk Layer Count.

  • Sparkle Dynamics: Sparkle Effect Intensity, Sparkle Effect Density, and Sparkle Effect Color.

What's Included in the Package?

This asset pack contains 8 interconnected assets:

  1. WI_Sparkle_Dress (MetaHuman Wardrobe Item wrapper)

  2. OA_Sparkle_Dress (Outfit Asset for structural scaling)

  3. CA_Sparkle_Dress (Chaos Cloth Simulation Asset)

  4. DF_Sparkle_Dress_CA & DF_Sparkle_Dress_OA (Dual Dataflow nodes for simulation & deformation logic)

  5. SK_Sparkle_Dress (Retopologized Skeletal Mesh)

  6. M_Sparkle_Dress (Procedural Master Material)

  7. MI_Sparkle_Dress (Pre-configured Iridescent Silver Material Instance)

  8. T_Glitter (512x512 Texture used for the sparkle effect)

Documentation: https://docs.google.com/document/d/1W4rb4l_p7DQV7wIkPjCkw1DL2yVYxYTkFyCFTHzcR2A/edit?usp=sharing

Quick Start Guide

  1. Ensure the MetaHuman Plugin is active in your Unreal Engine 5.7+ project.

  2. Import your chosen MetaHuman character into the project.

  3. Open your MetaHuman Blueprint, select the Wardrobe Component, and drag and drop WI_OA_Sparkle_Dress into the slot.

  4. Open MI_Sparkle_Dress to freely customize the colors, iridescence, sparkle density and more to match your scene perfectly!

If you have any issues please contact me at: [email protected]

Formats inclus