
Beschreibung
A production-ready, RIGGED, parametric clothing asset pack built for the Unreal Engine 5.7+ MetaHuman framework. The garment utilizes native UMetaHumanOutfitPipeline logic to automatically deform, scale, and fit target MetaHumans via a simple drag-and-drop workflow.
Showreel: https://youtube.com/shorts/NVzVS2suZbk
Requires native MetaHuman Plugin!
Key Features
Native MetaHuman Integration: Pre-configured. Automatic, parametric body-fitting. Drag and drop.
Glitter Shader: Fully procedural shader that scales infinitely and reacts dynamically to light.
Real-Time Customization: Exposed parameters in a pre-built Material Instance allow instant modification of fabric color, iridescence, sparkle effect, disk normal maps.
Optimized Topology: Retopologized model (15,935 vertices) designed specifically for optimal runtime performance.
Fully Rigged: Base SK Mesh included in pack. Rigged to f_med_nrw Metahuman Skeleton.
Exposed Material Parameters
Take complete creative control with real-time sliders in the included Material Instance (MI_Sparkle_Dress):
Base Appearance: Base Dress Color, Iridescence Toggle (ON/OFF).
Glitter Geometry: Disk Size, Disk Density, and Disk Layer Count.
Sparkle Dynamics: Sparkle Effect Intensity, Sparkle Effect Density, and Sparkle Effect Color.
What's Included in the Package?
This asset pack contains 8 interconnected assets:
WI_Sparkle_Dress (MetaHuman Wardrobe Item wrapper)
OA_Sparkle_Dress (Outfit Asset for structural scaling)
CA_Sparkle_Dress (Chaos Cloth Simulation Asset)
DF_Sparkle_Dress_CA & DF_Sparkle_Dress_OA (Dual Dataflow nodes for simulation & deformation logic)
SK_Sparkle_Dress (Retopologized Skeletal Mesh)
M_Sparkle_Dress (Procedural Master Material)
MI_Sparkle_Dress (Pre-configured Iridescent Silver Material Instance)
T_Glitter (512x512 Texture used for the sparkle effect)
Documentation: https://docs.google.com/document/d/1W4rb4l_p7DQV7wIkPjCkw1DL2yVYxYTkFyCFTHzcR2A/edit?usp=sharing
Quick Start Guide
Ensure the MetaHuman Plugin is active in your Unreal Engine 5.7+ project.
Import your chosen MetaHuman character into the project.
Open your MetaHuman Blueprint, select the Wardrobe Component, and drag and drop WI_OA_Sparkle_Dress into the slot.
Open MI_Sparkle_Dress to freely customize the colors, iridescence, sparkle density and more to match your scene perfectly!
If you have any issues please contact me at: [email protected]



