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Descripción

This is a low-poly 3D model of a service van made in Blender 4.5

- Images rendered in blender Cycles

- real world approximate scale.

- all pivots are centered to allow rotation.

- optimized mesh (clean geometry using triangulate + keep normals).

- no flipped faces.

- 7 skins for body and 5 skins for tire


SERVICE VAN IS DIVIDED IN THESE OBJECTS:

- body

- wheels

- doors (side doors + sliding door + rear double doors)

- interior is divided in front and rear, so you can use only one of them if you prefer

- flag pine from interior is removable

- steering wheel (rotatable)

- underneath details (also removable)

- glass is one big mesh (windshield + static glass details)

- license plate (there are 8 options)

- Total: 133.992 Polygons


VIP TRANSPORT VAN PARTS

- seats dived is in 3 parts

- seat_belt_back

- seat_belt

- Elevated_Floor

- Total: 23.390 Polygons


POLICE VAN PARTS

EXTERIOR

- Bulbar

- Police_exterior_lights

- windshield_guard_rail

- windshield_guard_grid

- Total: 14.554 Polygons

INTERIOR

- seats

- seatbelts

- Lamps

- Total: 11.090 Polygons


AMBULANCE VAN PARTS

EXTERIOR:

- Ambulance_exterior

- Ambulance_exterior_slidingdoor

- Total: 13.140 polygons

INTERIOR:

- O2 cylinders (3x)

- O2_cylinder_support

- O2_cables

- Furniture (+ static props)

- Ambulance_retractable stretcher

- bags (4x: yellow + green + blue + red)

- Ambulance_seat

- Ambulance_seat_seatbelt

- cargo_net

- pressure_gauge

- Spine_Board_Stretcher

- Spine_Board_Stretcher_support

- Total: 68.588 Polygons


MATERIALS:

- 1 PBR 4K Material that covers the body paint (7x skins: Ambulance, Police, deliver (sendex), transport (VIP), plumber, destroyed, standard (little dirty, neutral colors)

- 1 PBR 4K Material for details (plastic, rims etc) (2x skins normal and broken/dirty) (1 copy of that material with black basecolor for black rims)

- 1 PBR 4K Material that covers all the transparent parts like glass, head an rear lights, etc (4x skins: plumber, ambulance, destroyed and normal glass used on most of them)

- 1 PBR 4K Material that covers the interior

- 1 4K Material for panel details and license plates

- 1 PBR 4K Material for tires (5x skins: new, race, classic, used, old)

- 1 material for white emissive (headlights)

- 1 material for rear lights

- 1 material for turn signal

- 1 material for blue and another for red ambulance/police lights


TEXTURES

- .png

- Painted and exported using Substance Painter.

- 4096x4096 Textures.

- Unreal ready textures: (base color/OcclusionRoughnessMetallic/Normal).

- Unity HDRP ready textures (metallic standard): (base color/MaskMap/Normal).

- Unity URP ready textures (metallic standard): (AlbedoTransparency/MetallicSmoothness/Normal).

- Individual PBR maps: (base color/metallic/Normal/Roughness/Glossiness/AO/Curvature).

- blender file uses textures from "Loose PBR Textures" folder.


FORMATS

- .blend

- .fbx

- .obj

- .ply

- .glb


- Feel free to ask me your questions, if you need any help with the model please contact me, I will answer as soon as possible.


Made by Gabe.

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