Description
Welcome to NinjaLive 1.9.54.4: fast, responsive Fluid Simulation for Character and Environment VFX.
Drive dynamic systems with fluidsim: water, clouds, smoke, fire, sand, snow and foliage.
Links: Manual / New Tutorial Vids / All Tutorial Vids / Showreels / Discord
Please note: ninja is not a drag-n-drop tool, learning it takes a week!
Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial Video
Test before purchase! Download NinjaLIVE for free, at the Community Server *
(*see "Student Version" section on the left side-bar.)
Playable interactive demo showcasing Live 1.7 features: NinjaDEMO EXE + VideoCapture
For fluidsim baking, see NinjaTOOLS
Features
Robust: capable to track hundreds of objects and bones, including Metahuman skeletons
Large scale: local fluid solver extended with global pattern generators - to render large fields of sand, water, fog
Volumetrics: supporting all native UE Volume types: Fog, Clouds and Heterogeneous Volumes
Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
Scalable: could be optimized for low-end hardware or run a 4k sim container
Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
Niagara: two-way data flow - drive particles using fluidsim / drive fluidsim using particles
Sim buffers exposed to RenderTargets (density, velocity, pressure)
Examples included: 20 use case levels and 30 tutorial levels
Large distances: unreal Large World Coordinates (LWC) are supported
Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED
Simulation Inputs
StaticMeshes, PhysicsBodies (position, size and velocity)
Skeletal Meshes, Metahumans (bone position and velocity)
Textures and Materials (density, velocity)
Niagara Particles (position, velocity)
SceneCaptureCamera and Streaming video
User gestures via mouse and touchscreen
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Included formats
- versions