
Description
This tool lets you drive controls of your character’s Control Rig from Editor UI. It is mainly focused on Faceboard but other uses are also possible.
You can create beautiful Faceboards to your liking with this tool's advanced, yet easy to use UI building features. Then, you'll intuitively use these Faceboards to drive your controls easily which is especially important for complex key frame animations or mocap editing.
You can even hide control rig controls or activate game mode while you’re working with the tool since you won't need to see them. Since Control Rig asset is used, this tool is able to access Sequencer and write data to it.
To see the tool in action, Showcase - MetaHuman Setup Tutorial - Custom Character Tutorial - Character Creator 4 - Using ARKit Character
Faceboard UI has edit and use modes. Edit mode is where the rigger builds the custom Faceboard by using drag and drop slider workflow and use mode is where the animator uses these sliders to control the corresponding Control Rig controls.
Also MetaHuman Faceboard UI template is already provided with the tool and fully supported. You can start animating right away If you are after using MetaHumans.
Key Features
Full MetaHuman Support
Full Character Creator (CC) Support
Full ARKit Character Support with a standardized Control Rig [new v4]
Additive animation layer support
Pan, zoom and grab
Group selection (box and CTRL)
Simultaneous control of multiple sliders
Mirror tool for pose mode
Keyboard based precision control of slider values
Dockable to any part in UE Editor including to a secondary monitor
Drag & drop based Faceboard construction workflow for custom characters
Align, distribute and mirror tools in edit mode for construction workflow
Multiple color options for your sliders
1-click face based background image generation feature
1-click focus on head feature
1-click group pick for right side and left side sliders
Support for custom characters
Important: Please read the documents thoroughly. If you want to use this tool with your custom character, you need to have your own Control Rig. If you use MetaHuman, you can start right away since everything you need is already provided.
Important 2: If you use MetaHuman template, you can directly update the tool when there is a newer version. If you have your custom character and template, don't forget to export your config as json (Faceboard.json file) and back up somewhere so that you won't lose your template.
Important 3: None of the characters are included.
Required Plugins (Already included in Unreal Engine) : Json Blueprint Utilities
Support
To ask questions, report bugs, request features or just to say hi;
Please reach us via: [email protected]
Documentation: Beginner's Guide and Manual
Current Version: 4.0