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VR and First Person view-drive self-talk and event activation system.Target Sight VR will help you to solve a wide range of gameplay tasks based on where is the player and what he/she is looking at. Best use case - explorational and quest-like games.
Video preview: YouTube
Try before buy: Google Drive
Documentation: Google Drive
How-to Video: YouTube
Gameplay Features:
Play a CUE when the event is triggered (see "List of triggered events").
Fire an Events when the event is triggered.
Activate/deactivate the other (type of BP_TSTriggerActor) Actors when the event is triggered. This makes possible to build chains of Actors linked together.
In-editor Features:
TriggerActor automatically draws the direction to the target (blue lines), to the activated (green) and deactivated (red) BP_TSTriggerActors.
At the time of editing the TriggerActor automatically finds TargetActor.
Capabilities:
100% Blueprint;
Easy to use;
Availability of customizable parameters (a lot of them - see Documentation for more info!);
Works perfectly with the basic VR and FPS templates.


