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Mídia 1 do anúncio Environment Loop VFX Vol. 1 - 26 Looping Sprite Sheets

Descrição

26 ambient environment effects across seven types, built to run continuously. Unlike an impact effect, each of these is a cycle that returns to where it started, so it can sit in a scene forever without a visible restart. Loop closure was measured on every variation, not assumed.

These are 2D sprite animations. Every effect is a flipbook of drawn frames, not a 3D particle system and not a VFX Graph asset. You play them on a sprite, a quad or a UI image, which is why they behave the same in any engine and need no per-engine setup.

How this pack is organised: the pack is one theme. The theme holds 7 effects, and each effect comes as 2 to 4 separate animated variations of itself, so the same effect does not play identical frames every time it fires. 26 animations in total.

Every variation ships in four formats, ready for whatever your engine prefers:

frames/001-024.png - numbered RGBA sequence, 512x512

sheet.png - one 5x5 spritesheet, 2560x2560, RGBA

anim.png - lossless animated PNG with alpha, for web and UI

preview.gif - small looping preview for quick browsing

The seven effects:

Torch Flame - upright teardrop flame, flickers and sways (4 variations)

Campfire - small flame cluster with rising embers (4 variations)

Waterfall - narrow falling water column with spray (4 variations)

Rain - patch of falling rain, steady downward fall (2 variations)

Snowfall - patch of drifting snow, slow drift (4 variations)

Lava Bubble - molten pool with bubbles rising and popping (4 variations)

Water Sparkle - sparkling water surface glints (4 variations)

The Unity download is a real .unitypackage exported from the editor, so the textures arrive as Sprites with alpha kept, no compression, and each 5x5 sheet already sliced into its 24 frames. UNITY_README.txt walks through turning a frame sequence into a playing clip, and which additive material to use. The zip of PNG frames is there too, for every other engine.

It also carries a demo scene. Open Demo/EnvironmentLoopVFXVol1 Demo.unity and every effect in the pack is laid out on a ground plane, playing at 24 fps with its name beside it, each one already wired up with a SpriteRenderer, an Animator and an additive material to copy straight into your own scene.

These are additive effects: authored on black, with alpha derived from their own brightness. In Unreal use a Translucent material with Blend Mode Additive plugged into Emissive; in Unity a Particles/Standard Unlit material in Additive mode. Normal alpha blending also works and reads slightly flatter. Every animation is 24 frames at 24 fps, 512x512, and ships as a numbered PNG sequence, a 5x5 spritesheet, and an animated PNG.

Authored at 24 fps, to be played on repeat with no hold and no ping-pong. Every animation was measured for motion, loop closure and edge artefacts, then reviewed by eye; nothing here is a raw generator dump, and takes that did not hold up were cut rather than padding the count.

Royalty-free for commercial and personal projects, with no attribution required. No resale or redistribution as an asset pack; full license text is included in the download.

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