
Descrição
Stream and remotely control an Unreal Engine application across a trusted local network with a Blueprint-friendly runtime plugin.
UPRemoteControl captures a Win64 application's viewport, encodes H.264 video, and transports it over SRT to Windows or Android clients. Add the supplied `UPClient` widget to UMG to display the remote view and return mouse, keyboard, Unicode text, wheel, and supported touch input to the Windows host.
The plugin includes automatic reconnect, connection events, runtime codec reporting, configurable latency and quality controls, optional strict hardware/GPU-path requirements, non-Shipping diagnostics. Native platform codec integrations use Windows Media Foundation, UE HardwareEncoders/AVEncoder, and Android MediaCodec.
Designed for interactive visualization, virtual production utilities, device control panels, kiosk operation, LAN demos, and remote Unreal application testing.


