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Medium 1 für Eintrag TPS Multiplayer shooter with cover system v4

Beschreibung

Test the Demo with your mate !

Playable Demo: Playable Demo v4

Preview: Preview video

Tutorial: Tutorial doc

Tutorial for having working host & join match: Tutorial for steam_app

You can find me on Discord as: Martole / Martole#7334

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IMPORTANT

There is plugin folder,what it seems its missing when you download the project.

  1. Download the correct version of the plugins (same as your used unreal engine version): 4.27,5.0,5.1,5.2,5.3,5.4,5.5,5.6,5.7

  2. Extract these plugins folder into Multiplayer FPS shooter v3 main folder

  3. Open the project and it should work now

So it should be like this:

Multiplayer cover shooter 5.3 v4.3/Plugins/AdvancedSteamSessions

Multiplayer cover shooter 5.3 v4.3/Plugins/AdvancedSessions

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UPDATE v4

ADDED:

CHAT:

-global/team chat

MENU:

-Host a match (LAN or Steam)

-Find a match in the server browser

-set your name/icon

LOBBY:

-setup match time/map

-join the red or blue team

GAME MODE:

-team deathmatch

-spawn on red/blue team point

-team scores

-game time

UI:

-advanced crosshair

-score

-killed player data

-killed by player data

-kill logs

-team scores

-scoreboard

-reload time/warn

-damage indicator/hurt effect

-Hit player indicator

UPDATE v3.2

-More Optimized and cleaner codes

-Fixes some errors.

UPDATE v3.1:

-Added landing

-optimzed anim bp

UPDATE v3.0

Added:

-new leaning functions and animations at end of the cover (no blind shooting anymore)

-crouch stance out of cover

-adjusted camera movement

-smoother animation transitions

-shotgun weapon

-sniper weapon

-extra sounds

-zooming with sniper rifle

-picking up and dropping weapons

-replication and gameplay optimization

Updated training map

Fixed some bugs

UPDATE v2.0

-set more precision & dynamic cover system

-set new left/right hand IK for weapons

-set smoother camera transitions

-added run blend space

-added a cover title

-added reload warn

-set advanced crosshair

-added footstep sounds

-set more realistic reloading

Weapon switch:

Primary and secondary

Base weapon/child bp :

-weapon stats like:damage,fire rate,reload time,accuracy,recoil,firing mods,image

Firing modes:

-single,auto,burst

Projectile:

-can hit any objects

Aiming down sights:

-smooth FOV zooming

Die/respawn:

-player dies if shot causes 0 or less health

Damage/health regen :

-advanced damage,depends on hit bone

-after 10 secs starts health regen

-hit player get hit indicator on his screen

-critical hit chance,depends on weapons crit chance %

Reload:

-weapons uses magazine/ammo pool

-player reloads it/counts how much left

Effects,particle,sound:

-plays effect when firing, projectile flash, bullet hole

Recoil:

-every shot moves pitch up

Bullet spread:

-random bullet landing

-when aiming spread is less

Floating damage:

-floating damage number next to the hit enemy

-headshot icon when hitting the head

-critical numbers with red

Cover:

-firing behind cover

-can take cover at any objects what has collision by using only linetraces (no boxes needed)

-linetrace hits end of the cover object/wall high and low cover too

Functions run on the server only, fits for multiplayer

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