
Descripción
Modular Proficiency System is a complete Blueprint-based progression framework for Unreal Engine 5 that allows developers to create weapon proficiencies, gathering skills, crafting specializations, passive progression systems, profession systems, and other experience-based gameplay mechanics through a flexible data-driven architecture.
Built entirely in Blueprints, the system uses Actor Components, Data Assets, Event Dispatchers, and modular reward handling to provide a scalable foundation for RPGs, survival games, crafting games, simulation games, and progression-heavy projects.
Experience-based proficiency progression
Automatic level calculation
Configurable XP requirements
Maximum level support
Multiple proficiency support
Runtime proficiency registration
Data Asset driven setup
Proficiency multiplier calculations
Weapon damage scaling
Critical chance scaling
Gathering yield scaling
Generic value scaling support
Stat rewards
Ability rewards
Passive rewards
Recipe rewards
Item rewards
Feature unlock rewards
Custom reward support
XP Added
Level Up
Max Level Reached
Milestone Reached
Milestone Reward Granted
Save Game integration
Automatic proficiency persistence
Runtime loading and restoration
Included proficiency debug widget
Runtime proficiency browsing
Manual proficiency display support
Example test actor
Example event listener component
The package includes fully configured examples demonstrating:
Adding proficiency experience
Retrieving proficiency data
Multiplier calculations
Weapon damage calculations
Event dispatcher usage
Milestone rewards
Save and load functionality
Debug UI integration
The system uses:
Actor Components
Data Assets
Blueprint Structs
Blueprint Enums
Event Dispatchers
Save Game Objects
UMG Widgets
RPG progression systems
Weapon mastery systems
Gathering professions
Crafting specializations
Survival game progression
Profession systems
Skill progression systems
Experience-based gameplay mechanics
A complete PDF documentation guide is included with the project covering:
Installation
Component Setup
Data Asset Creation
Creating New Proficiencies
Save & Load Integration
Event Dispatchers
Reward System Setup
Debug Tools
Test Actor Usage
Custom Gameplay Integration
Troubleshooting
This system is designed to be modular and easily integrated into existing Unreal Engine 5 projects.
The included examples focus on demonstrating framework functionality and are intended as implementation references for game-specific systems.
Documentation included with purchase.




