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MySky - Procedural Dynamic Sky Shader ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐ŸŒ… Dynamic Day/Night Cycle Shaders โ€“ Cubemap & Volumetric Versions

Bring your scenes to life with fully dynamic day/night cycles that transition seamlessly from sunrise to sunset, with glowing moons, animated clouds, and twinkling stars. This package includes two complete systems โ€” one for cubemap-based skies and one for volumetric skies โ€” so you can choose the style that best fits your project.



โœจ Features :

  • Volumetric Sky โ€“ Real-time procedural rendering with dynamic cloud formations.Two Day/Night Cycle Systems.

  • Cubemap Sky โ€“ Ideal for pre-rendered or stylized skyboxes.

  • Adjustable intensity, color, size, glow, and glare.Sunlight color is automatically synced with your sceneโ€™s Directional Light.

  • Automatic Sun & Moon Movement โ€“ Realistic directional lighting that follows the sunโ€™s and moonโ€™s positions.

  • Dynamic Gradients & Atmospheric Colors โ€“ Customizable top and bottom sky gradients for smooth day/night transitions.

  • Animated Clouds โ€“ Adjustable speed, scale, density, altitude, and detail (cubemap version). Procedurally generated clouds with seed-based randomness and wind direction (volumetric version).

  • Stars & Night Sky โ€“ Control star intensity, size, and random seed for endless variations.

  • Works in Edit Mode and Play Mode.

  • Time Control โ€“ Adjustable day length in minutes. timeOfDay slider for instant preview and cinematic control. Automatically fade in and out based on the time of day.

๐ŸŽฏ Perfect For :

  • Open-world games.

  • Flight simulators.

  • Fantasy RPGs.

  • Stylized or realistic environments.

  • Any project needing a living, breathing sky.


๐Ÿ“ฆ Included :

  • DayNightCycleCubemap.cs โ€“ Controls cubemap-based dynamic skies.

  • DayNightCycleVolumetric.cs โ€“ Controls volumetric procedural skies.

  • Fully documented public variables for easy customization.

  • Compatible with URP Render Pipeline (HDRP version possible with minor adjustments).

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