
Description
π Dynamic Day/Night Cycle Shaders β Cubemap & Volumetric Versions
Bring your scenes to life with fully dynamic day/night cycles that transition seamlessly from sunrise to sunset, with glowing moons, animated clouds, and twinkling stars. This package includes two complete systems β one for cubemap-based skies and one for volumetric skies β so you can choose the style that best fits your project.
β¨ Features :
Volumetric Sky β Real-time procedural rendering with dynamic cloud formations.Two Day/Night Cycle Systems.
Cubemap Sky β Ideal for pre-rendered or stylized skyboxes.
Adjustable intensity, color, size, glow, and glare.Sunlight color is automatically synced with your sceneβs Directional Light.
Automatic Sun & Moon Movement β Realistic directional lighting that follows the sunβs and moonβs positions.
Dynamic Gradients & Atmospheric Colors β Customizable top and bottom sky gradients for smooth day/night transitions.
Animated Clouds β Adjustable speed, scale, density, altitude, and detail (cubemap version). Procedurally generated clouds with seed-based randomness and wind direction (volumetric version).
Stars & Night Sky β Control star intensity, size, and random seed for endless variations.
Works in Edit Mode and Play Mode.
Time Control β Adjustable day length in minutes. timeOfDay slider for instant preview and cinematic control. Automatically fade in and out based on the time of day.
π― Perfect For :
Open-world games.
Flight simulators.
Fantasy RPGs.
Stylized or realistic environments.
Any project needing a living, breathing sky.
π¦ Included :
DayNightCycleCubemap.cs β Controls cubemap-based dynamic skies.
DayNightCycleVolumetric.cs β Controls volumetric procedural skies.
Fully documented public variables for easy customization.
Compatible with URP Render Pipeline (HDRP version possible with minor adjustments).














