
Descrição
Kickstart your own Souls-like action RPG with this comprehensive, full Game in a box system. Includes character customization, stamina-based combat, dodge rolling, parries, lock-on targeting, item and inventory management, leveling, bonfires, AI enemies, and more — all fully customizable and easy to expand. Perfect for solo devs and studios alike.
Documentation - Basic Controls
Video Show Case - UPDATE - UPDATE 2
This template contains MCC So players can fully customize their characters.
⚔️ COMBAT
Melee combo system with weapon tracing
Directional dodge, rolls, and flips, with iFrames
Block, parry, poise & posture systems
Poise breaks and backstabs
One-handed / two-handed switching
Supports swords, spears, shields, bows, crossbows, pistols, fist, and comprehensive video tutorials to add in adding more.
Lock-on targeting with enemy switching
NPC magic and ranged attacks
Skill system with numerous example spells and abilities
Seven hotkey slots for quick-use skills or items
🧬 MCC
Fully integrated Meta character creator system for character runtime customization
Runtime MetaHuman Customization – Let players create and modify characters directly in-game.
Extensive Appearance Options – Change hair styles, skin tones, eye color, cornea types, face shapes, body proportions, and more.
Dynamic Visual Enhancements – Add tattoos, glowing magical runes, or custom overlays that move naturally with the character.
Posture & Animation Controls – Adjust walking and standing posture, and play various animations for personality-rich characters.
Lighting & Scene Controls – Switch between different times of day and environments to preview characters in various conditions.
Accessory Support – Easily add hats, glasses, armor, jewelry, particle effects, and even skeletal mesh with animations.
Male female armor switching – intuitive system for automatically changing armor mesh according to race and sex.
🧙♂️ CHARACTER SYSTEMS
Full WOW-style RPG UI
XP and stat-based leveling system
Skills and skill points for customizing skills
Equipment menu with armor, weapons, rings, and much much more
Item drops and loot system with magical buffs and rarity's
Inventory and hotbar integration
Stat scaling for weapons and gear
🔥 WORLD & FRAMEWORK
Bonfire-style respawn and checkpoint system
Save/load system with world reset logic
Day/Night cycle system with Sun, moon, stars, clouds weather.
AI enemies with patrols, aggro, and boss UI support
In-depth building system for placing modular structures
🎮 UI & GAME SETTINGS
Full settings menu with video, audio, and gameplay options
Keybindings and input rebinding support
UI for volume sliders, screen resolution, fullscreen toggle, and more
Built-in menu for hotkey mapping and quick access
Mini map with icons and zoom in and out
🔫 BULLET HEAVEN MODE
Programable waves of enemies
Fast-paced combat
Collectible artifacts and stat boosts
Unlockable skills and synergies
Full integration with your inventory and character stats
Supports both melee and ranged builds
Dynamic difficulty scaling
Added castle defense mode fully integrated with build system
Modular system — easy to expand or customize
🏗️ Building System Features
Modular Building Placement – Easily place walls, floors, and structures using a flexible, grid or free-placement system
Real-Time Build Preview – Ghosted preview meshes with snapping and rotation for precise placement before confirming
Snap & Alignment System – Automatically aligns pieces to nearby structures for clean and consistent builds
Dynamic Rotation Controls – Adjustable rotation (supports snapping increments for fine control)
Resource-Based Construction – Supports cost systems for survival or progression-based gameplay
Large-Scale Build Support – Designed to remain performant even with many placed structures
Destruction Integration – Chaos mesh replaces static mesh and breaks off as parts of building is destroyed
Collision-Aware Placement – Prevents invalid placement using collision checks and environment validation (can be easily toggled for player enjoyment)
Spline-Based Construction Support – Ideal for castle walls with dynamic length adjustment
Multistage Structures – Supports structures with multiple build states or visual stages
Customizable Build Data – Easily extendable via Data tables
UI Integrated – Seamlessly connects with building menus and selection interfaces
🗺️ QUEST & DIALOGUE SYSTEM
Branching dialogue with choices
NPC conversations with condition checks
Quest log with objectives and tracking
Dialogue-driven world interaction
Supports item rewards, experience, and scripted events
Easily expandable with Blueprint logic
Integrated with UI and inventory system
🎵 MUSIC & AUDIO SYSTEM
Dynamic music that can changes based on location
Unique combat music per enemy type
Seamless transitions between exploration and combat themes
What you will "NEED" to make a game using this system.
Intermediate blueprint knowledge and basic grasp of UE - While I tried to make everything easy to understand there is many options and variables that will need tweaked to make a good game.
World assets like, sound, foliage, environments, models, special effects - The system provides almost every base blueprint you need to make a game but you still need to build the world around it.
Lots of time and patients - While this is a all in one it is NOT a one click done. You will still need to spend hours writing dialogues and descriptions making new items, and skills while flushing out your world.
What is "suggested" you should have to make a game using this system.
Better animations - all the animations in this system are free from epic or Maximo as such to make a truly great game you should switch them out with better quality ones.
A controller dedicated UI - the current UI while mostly controller compatible is not fully supported. ( May fix this in future updates)
Advance Blueprint knowledge - While I supply a dozen or so skill and magic they are not enough to fill out a whole game unless your going for a full old style dark souls game so you should be able to make your own using my examples.























