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Media 1 for listing Souls-Like RPG Template

Description

Kickstart your own Souls-like action RPG with this comprehensive, full Game in a box system. Includes character customization, stamina-based combat, dodge rolling, parries, lock-on targeting, item and inventory management, leveling, bonfires, AI enemies, and more — all fully customizable and easy to expand. Perfect for solo devs and studios alike.

Documentation - Basic Controls

Video Show Case - UPDATE - UPDATE 2

Discord

Demo

This template contains MCC So players can fully customize their characters.

⚔️ COMBAT

  • Melee combo system with weapon tracing

  • Directional dodge, rolls, and flips, with iFrames

  • Block, parry, poise & posture systems

  • Poise breaks and backstabs

  • One-handed / two-handed switching

  • Supports swords, spears, shields, bows, crossbows, pistols, fist, and comprehensive video tutorials to add in adding more.

  • Lock-on targeting with enemy switching

  • NPC magic and ranged attacks

  • Skill system with numerous example spells and abilities

  • Seven hotkey slots for quick-use skills or items

🧬 MCC

  • Fully integrated Meta character creator system for character runtime customization

  • Runtime MetaHuman Customization – Let players create and modify characters directly in-game.

  • Extensive Appearance Options – Change hair styles, skin tones, eye color, cornea types, face shapes, body proportions, and more.

  • Dynamic Visual Enhancements – Add tattoos, glowing magical runes, or custom overlays that move naturally with the character.

  • Posture & Animation Controls – Adjust walking and standing posture, and play various animations for personality-rich characters.

  • Lighting & Scene Controls – Switch between different times of day and environments to preview characters in various conditions.

  • Accessory Support – Easily add hats, glasses, armor, jewelry, particle effects, and even skeletal mesh with animations.

  • Male female armor switching intuitive system for automatically changing armor mesh according to race and sex.

🧙‍♂️ CHARACTER SYSTEMS

  • Full WOW-style RPG UI

  • XP and stat-based leveling system

  • Skills and skill points for customizing skills

  • Equipment menu with armor, weapons, rings, and much much more

  • Item drops and loot system with magical buffs and rarity's

  • Inventory and hotbar integration

  • Stat scaling for weapons and gear

🔥 WORLD & FRAMEWORK

  • Bonfire-style respawn and checkpoint system

  • Save/load system with world reset logic

  • Day/Night cycle system with Sun, moon, stars, clouds weather.

  • AI enemies with patrols, aggro, and boss UI support

  • In-depth building system for placing modular structures

🎮 UI & GAME SETTINGS

  • Full settings menu with video, audio, and gameplay options

  • Keybindings and input rebinding support

  • UI for volume sliders, screen resolution, fullscreen toggle, and more

  • Built-in menu for hotkey mapping and quick access

  • Mini map with icons and zoom in and out

🔫 BULLET HEAVEN MODE

  • Programable waves of enemies

  • Fast-paced combat

  • Collectible artifacts and stat boosts

  • Unlockable skills and synergies

  • Full integration with your inventory and character stats

  • Supports both melee and ranged builds

  • Dynamic difficulty scaling

  • Added castle defense mode fully integrated with build system

  • Modular system — easy to expand or customize

🏗️ Building System Features

  • Modular Building Placement – Easily place walls, floors, and structures using a flexible, grid or free-placement system

  • Real-Time Build Preview – Ghosted preview meshes with snapping and rotation for precise placement before confirming

  • Snap & Alignment System – Automatically aligns pieces to nearby structures for clean and consistent builds

  • Dynamic Rotation Controls – Adjustable rotation (supports snapping increments for fine control)

  • Resource-Based Construction – Supports cost systems for survival or progression-based gameplay

  • Large-Scale Build Support – Designed to remain performant even with many placed structures

  • Destruction Integration – Chaos mesh replaces static mesh and breaks off as parts of building is destroyed

  • Collision-Aware Placement – Prevents invalid placement using collision checks and environment validation (can be easily toggled for player enjoyment)

  • Spline-Based Construction Support – Ideal for castle walls with dynamic length adjustment

  • Multistage Structures – Supports structures with multiple build states or visual stages

  • Customizable Build Data – Easily extendable via Data tables

  • UI Integrated – Seamlessly connects with building menus and selection interfaces

🗺️ QUEST & DIALOGUE SYSTEM

  • Branching dialogue with choices

  • NPC conversations with condition checks

  • Quest log with objectives and tracking

  • Dialogue-driven world interaction

  • Supports item rewards, experience, and scripted events

  • Easily expandable with Blueprint logic

  • Integrated with UI and inventory system

🎵 MUSIC & AUDIO SYSTEM

  • Dynamic music that can changes based on location

  • Unique combat music per enemy type

  • Seamless transitions between exploration and combat themes

What you will "NEED" to make a game using this system.

  • Intermediate blueprint knowledge and basic grasp of UE - While I tried to make everything easy to understand there is many options and variables that will need tweaked to make a good game.

  • World assets like, sound, foliage, environments, models, special effects - The system provides almost every base blueprint you need to make a game but you still need to build the world around it.

  • Lots of time and patients - While this is a all in one it is NOT a one click done. You will still need to spend hours writing dialogues and descriptions making new items, and skills while flushing out your world.

What is "suggested" you should have to make a game using this system.

  • Better animations - all the animations in this system are free from epic or Maximo as such to make a truly great game you should switch them out with better quality ones.

  • A controller dedicated UI - the current UI while mostly controller compatible is not fully supported. ( May fix this in future updates)

  • Advance Blueprint knowledge - While I supply a dozen or so skill and magic they are not enough to fill out a whole game unless your going for a full old style dark souls game so you should be able to make your own using my examples.

Included formats