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Media 1 for listing Magic Wind: Global movement system for vegetation

Description

See video Explanation and Showcase Youtube

Generate global wind automatically for any type of vegetation such as trees and grass, it supports assets with many polygons and using Nanite, as well as game ready like card meshes and adaptable to any type of geometry, custom made or from marketplace with the minimum preparation.

Does not required Pivot Painter or any kind of external plugin!

Plug & Play the material function into the world position offset socket and adjust the parameters you need.

Includes MPC with parameters examples.

Supported versions: 4.6 , 5.0 , 5.1 , 5.2 , 5.3 , 5.4 , 5.5

For PATH TRACING usage:

In order to make it work, in the current version of Unreal Engine (most recent 5.3) you must disable Nanite and follow the following steps:

  1. Turn off Nanite for the meshes you need

  2. For manually placed meshes, activate the option "Evaluate world possition offset" in the raytracing > Advance options in the details tab of the object.

  3. For instance meshes , use this console command: r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO 1

Disclaimer: This Product Supports Nanite for Unreal Engine 5.0+

Features:

  •  Plug and play system to all kind of vegetation assets

  •  Fully customizable to every project needs

  •  Master and material Instances examples

  • Supports Nanite and game ready objects

  • MPC examples for global control

This package includes:

17 Unique Meshes

10 Unique Materials and Material Instances

9 Textures

Texture Resolutions: 2K, 4K

Documentation: See video explanation

1.2 update:

  • Support for 5.4

  • Bug fixed

1.1 update:

  • Fixed bug related with the foliage tool and instances

  • Performance and shader compilation time have been optimized (around 40%)

  • Branch movement has been reworked with new features and new type of movement for better visual quality

Included formats

  • logo of Unreal Engine format