Description
See video Explanation and Showcase Youtube
Generate global wind automatically for any type of vegetation such as trees and grass, it supports assets with many polygons and using Nanite, as well as game ready like card meshes and adaptable to any type of geometry, custom made or from marketplace with the minimum preparation.
Does not required Pivot Painter or any kind of external plugin!
Plug & Play the material function into the world position offset socket and adjust the parameters you need.
Includes MPC with parameters examples.
Supported versions: 4.6 , 5.0 , 5.1 , 5.2 , 5.3 , 5.4 , 5.5
For PATH TRACING usage:
In order to make it work, in the current version of Unreal Engine (most recent 5.3) you must disable Nanite and follow the following steps:
Turn off Nanite for the meshes you need
For manually placed meshes, activate the option "Evaluate world possition offset" in the raytracing > Advance options in the details tab of the object.
For instance meshes , use this console command: r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO 1
Disclaimer: This Product Supports Nanite for Unreal Engine 5.0+
Features:
Plug and play system to all kind of vegetation assets
Fully customizable to every project needs
Master and material Instances examples
Supports Nanite and game ready objects
MPC examples for global control
This package includes:
17 Unique Meshes
10 Unique Materials and Material Instances
9 Textures
Texture Resolutions: 2K, 4K
Documentation: See video explanation
1.2 update:
Support for 5.4
Bug fixed
1.1 update:
Fixed bug related with the foliage tool and instances
Performance and shader compilation time have been optimized (around 40%)
Branch movement has been reworked with new features and new type of movement for better visual quality
Included formats
- versions