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Multimedia 1 para anuncio Unreal Frame Debugger

Descripción

Unreal Frame Debugger is an Editor code plugin for capturing an Unreal Engine

Render Dependency Graph frame and inspecting its render passes, shader

parameters, textures, and buffers.

Supports Unreal Engine 5.7 and 5.8 on Win64, including standard Epic Games

Launcher installations. Install the optional Engine Source component before

using the plugin.

This plugin uses version-specific Renderer private headers and RDG debug

metadata to provide full pass enumeration. No engine modification or engine

rebuild is required. Install the package matching your exact Unreal Engine

minor version.

- Full RDG pass hierarchy

- Reflected shader parameters and resource bindings

- Texture, depth, GBuffer, and SceneColor previews

- GPU buffer readback and element inspection

- Pixel coordinates, RGB and hexadecimal sampling

- Adjustable preview contrast

- Single-frame capture with PIE pause

Supported Engine Versions: 5.7, 5.8

Supported Platform: Win64

Code Plugin: Yes

Module Type: Editor

Number of C++ Modules: 1

Network Replicated: No

Third-Party Software: None

Documentation: Included in README.md

Engine Source Component Required: Yes

Engine Modification Required: No

Formatos incluidos