
الوصف
Unreal Frame Debugger is an Editor code plugin for capturing an Unreal Engine
Render Dependency Graph frame and inspecting its render passes, shader
parameters, textures, and buffers.
Supports Unreal Engine 5.7 and 5.8 on Win64, including standard Epic Games
Launcher installations. Install the optional Engine Source component before
using the plugin.
This plugin uses version-specific Renderer private headers and RDG debug
metadata to provide full pass enumeration. No engine modification or engine
rebuild is required. Install the package matching your exact Unreal Engine
minor version.
- Full RDG pass hierarchy
- Reflected shader parameters and resource bindings
- Texture, depth, GBuffer, and SceneColor previews
- GPU buffer readback and element inspection
- Pixel coordinates, RGB and hexadecimal sampling
- Adjustable preview contrast
- Single-frame capture with PIE pause
Supported Engine Versions: 5.7, 5.8
Supported Platform: Win64
Code Plugin: Yes
Module Type: Editor
Number of C++ Modules: 1
Network Replicated: No
Third-Party Software: None
Documentation: Included in README.md
Engine Source Component Required: Yes
Engine Modification Required: No