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Watch the 4K showcase: https://youtu.be/-tniV5aKR1g

AAA Interceptors - Rapid Strike is a flight of five heavily armed, game-ready interceptors, each 18 m long, armed with fixed plasma guns and carrying missiles under the wings and in a belly channel. Two wear dark gunmetal (IN-002 and IN-011), one deep crimson (IN-004), one desert sand (IN-017) and one arctic white (IN-003). Every gun and moving part is a separate mesh on a socket, so it can move in your game.

Every interceptor has its own cockpit at true human scale behind an opening canopy: an ejection-style seat with harness, lit multi-function displays, a HUD combiner with symbology, side consoles, stick, throttle, pedals, equipment behind the seat and interior lights. Panel shape, display count, seat, stick position, rear equipment and screen colour differ per ship: white, green, amber, orange and cyan.

The effects were made for this pack: violet plasma drives with white-hot shock diamonds that light one by one as the throttle rises, cyan plasma bolts that burn out at range, muzzle discharges with brake jets, and missiles that drop clear unpowered, then ignite with a white-hot motor and a short ion wake.

Motion and firing are Blueprints built on engine classes only - no C++, no plugin to compile - and every graph is commented, with tooltips on the functions and variables. Drop BP_ICP_Ship in a level, pick a ship data asset and drive it from any Blueprint: SetThrottle, SetGear, OpenCanopy, Fire, ReleaseStore and AimAt, with the events OnFired and OnStoreReleased. The showcase map plays a looping demo of every motion, including the canopies opening on the cockpits, plus a 59-shot camera-only cinematic (the video's own camera edit was made for the video and is not included).

Measured in the showcase map at native 3840x2160 (no upscaling, Epic scalability, TAA): 78 FPS in a close-up of one ship, 89 FPS on the wide formation and 110 FPS looking at the open sky, on a high-end desktop PC. Frame rates depend on your hardware.

What you see is what you get: everything in the video and images is included in the pack, including the skybox.

THE SHIPS

  • IN-002 (Gunmetal, white cockpit screens): 4 fixed plasma guns (twin prong guns, twin wingtip guns), 4 engine nozzles, 8 engine rotors, 6 carried missiles

  • IN-011 (Gunmetal, green cockpit screens): 3 fixed plasma guns (twin prong guns, a ventral cannon), 4 engine nozzles, 8 engine rotors, 6 carried missiles

  • IN-004 (Crimson, amber cockpit screens): 2 fixed plasma guns (twin prong guns), 4 engine nozzles, 8 engine rotors, 6 carried missiles

  • IN-017 (Desert, orange cockpit screens): 3 fixed plasma guns (twin prong guns, a ventral cannon), 5 engine nozzles, 9 engine rotors, 6 carried missiles

  • IN-003 (Arctic, cyan cockpit screens): 4 fixed plasma guns (twin prong guns, twin wingtip guns), 4 engine nozzles, 8 engine rotors, 6 carried missiles

WHAT MOVES AND FIRES (every ship)

  • Canopy: hinges open and closed (OpenCanopy); the hover eases out while it is open.

  • Engines: violet plasma plumes with shock diamonds, nozzle glow, a Niagara jet and a flickering nozzle light, all following the throttle; the engine rotors (intake fans and turbines) spin with it.

  • Guns: fixed plasma guns with muzzle discharges and plasma bolts.

  • Carried missiles: they drop clear below the ship, ignite and fly, then re-arm.

  • Landing gear: three legs retract and deploy.

  • Hover: a slow bob, sway and bank while idle.

  • Running lights: double-flash strobes.

GAME-READY

  • Nanite on every ship, piece and missile mesh except the see-through canopy lid and cockpit glass, which render from their LOD chain; hulls, canopies, cockpit glass, guns, rotors and landing gear keep 2 to 4 LODs for non-Nanite use (the plasma-bolt shells and missiles have one).

  • Custom UCX convex collision on every hull, gun, moving part and missile (none on the fixed cockpit glass).

  • Sockets on every gun and moving-part mount, missile pylon and muzzle.

  • Real-world scale, centimetre units, pivots at the mount points.

  • Blueprint rounds are pooled and the effects stay out of the ray-tracing scene, so the showcase holds its frame rate at native 4K.

MATERIALS

  • One master material and a see-through glass material, applied piece by piece through named material slots (hull paint, accent, bare metal, engine metal, weapon metal, gear, greeble, glass, engine glow, lights, cockpit screens, interior paint and trim).

  • Tileable 4K PBR surface sets at real-world tile sizes, a per-ship overlay for grime, dust and worn edges, and analytic hazard stripes.

  • Registry numbers and hull labels from a 4K stencil-font SDF atlas: crisp at any distance.

  • Emissive cockpit screens from one shared UI atlas, with per-ship colours.

INCLUDED

  • 5 interceptors, each 18 m long (9.1-10.7 m span)

  • 81 static meshes, 137 custom convex collision hulls

  • 12 materials, 144 material instances, 75 textures

  • 7 Blueprints, 7 structs, 5 ship data assets

  • 11 Niagara systems

  • 2 maps and 1 Level Sequence

  • 346 files in the Pack folder

  • Showcase map with the space skybox, the camera-only Level Sequence cinematic and a free-fly spectator mode.

  • Overview map with every ship, its hull LODs, every piece and missile laid out and labelled, and a row of the effects.

  • The space skybox seen in the video and images.

  • Also as FBX, GLB and glTF (separate downloads): the five interceptors with 4K PBR textures in the same liveries as the Unreal version, gear down and canopy closed. The painted markings and the grime and wear overlay need the engine materials and are in the Unreal Engine version only; the Blueprints and the effects are in the Unreal Engine version.

  • Documentation: a PDF guide (AAAInterceptors_Documentation.pdf) is included inside every download.

UNITY VERSION

The Unity format holds the same five interceptors for URP and HDRP (Unity 2022.3 or newer): prefabs with LOD Groups, convex Mesh Colliders, human-scale cockpits, working guns, missiles, engines and moving parts driven by 6 C# scripts, Shader Graph materials in the same four liveries, and a Showcase scene with a Timeline cinematic. Unity showcase video: https://youtu.be/F9kkXnpxJ8Q

Nothing in this pack requires attribution.

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