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説明

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Balaclava Vol.2 | A Metahuman Parametric & Resizable Cloth Asset for all body sizes

A game ready "head only" Balaclava designed for a metahuman character of all body sizes, including 4 LODs, 4K Textures & Color adjustable.

Features:

  • The "Balaclava" automatically adapts to different MetaHuman body shapes, female & masculin body, fat, thin, fit etc...

    • The Balaclava color can be changed in engine via the material instance

  • The "Balaclava" will inherit skin weights generated automatically by the engine from the selected body shape. Because of this, some stretching may occur, as for this, minor skin weight adjustments may be required after assembling your character using the skin weight painting tool from the UE Modeling Tools Editor.

  • The source assets are provided, including the high poly mesh & the game ready Balaclava meshes + the textures.

  • The source assets are downloadable for: Autodesk Maya, Blender, FBX & OBJ formats



    How to use?:

  • Download the mhpkg assets from Fab

  • Create a folder in your content browser where you want to import it.

  • Drag & Drop the mhpkg asset you downloaded in that folder.

  • Open your Metahuman Character Creator Editor, go to "Hair & Clothing" Section, then scroll to "Outfit Clothing"

  • Drag & Drop the folder where you imported the mhpkg asset, to the "Outfit Clothing" to import the Balaclava.

  • Bravo! Your metahuman character can wear the "Balaclava" now.

Having issue or want to get in touch? use our Discord server or Email

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