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Описание

MC_CrateA 6.272 Tris

  • Texel Density :

2k map - 6.586 px.cm

4k map - 13.172 px.cm

  • Texture Set : 2 variations

- V1 : Used

512p to 4k map in TGA (OpenGL), PNG (OpenGL), UE-packed (DirectX) format

- V2 : New

512p to 4k map in TGA (OpenGL), PNG (OpenGL), UE-packed (DirectX) format

  • LOD : Yes (Made in blender with decimate modifier, reduce polycount of 30% + auto smooth to keep the shape in place)

LOD0 - 6.272 tris

LOD1 - 4.389 tris

LOD2 - 3.072 tris

LOD3 - 2.150 tris

LOD4 - 1.505 tris

  • Real world Scale : Approx.

Combine two differents real world military crate size to fit a better scale in the game engine

  • Blend Files :  Include (Bonus)

Packed whith /FBX/OBJ/GLB + LOD + material (PNG/TGA 512p to 4K new and used variation)

  • Software used :

- Blender for Modeling, triangulate and UV unwrap

- Marmoset 5 for the baking

- Substance Painter for the texturing

- Photoshop for the texturing an compositing

The pictures used are render in Blender using cycles and lights and taken into photoshop for the compositing part, No tweak was done for the asset.

Made in Blender 4.5

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