Opis
MC_CrateA 6.272 Tris
Texel Density :
2k map - 6.586 px.cm
4k map - 13.172 px.cm
Texture Set : 2 variations
- V1 : Used
512p to 4k map in TGA (OpenGL), PNG (OpenGL), UE-packed (DirectX) format
- V2 : New
512p to 4k map in TGA (OpenGL), PNG (OpenGL), UE-packed (DirectX) format
LOD : Yes (Made in blender with decimate modifier, reduce polycount of 30% + auto smooth to keep the shape in place)
LOD0 - 6.272 tris
LOD1 - 4.389 tris
LOD2 - 3.072 tris
LOD3 - 2.150 tris
LOD4 - 1.505 tris
Real world Scale : Approx.
Combine two differents real world military crate size to fit a better scale in the game engine
Blend Files : Include (Bonus)
Packed whith /FBX/OBJ/GLB + LOD + material (PNG/TGA 512p to 4K new and used variation)
Software used :
- Blender for Modeling, triangulate and UV unwrap
- Marmoset 5 for the baking
- Substance Painter for the texturing
- Photoshop for the texturing an compositing
The pictures used are render in Blender using cycles and lights and taken into photoshop for the compositing part, No tweak was done for the asset.
Made in Blender 4.5









