Description
This low-poly sci-fi character leverages the MetaHuman skeleton for seamless integration with Unreal Engine's character tools, offering incredible versatility for games and cinematics. The outfit has been setup using chaos cloth physics to give believable clothing movement, perfect for cinematics. The simulation can also be enhanced for better accuracy. The physics can easily be turned off for better performance in realtime projects too.
Key Features:
Cloth Physics: Outfit is setup with Realtime Cloth physics. Weight painted so cape reacts with realistic physics.
MetaHuman Rig: Seamlessly integrate with MetaHuman customization and easily retarget Mocap or other UE-compatible animations. Uses the f_tal_nrw_body Body type
Optimized Performance: 35K triangles, Low-poly design ensures smooth performance in your game environments.
Visual Appeal: All screenshots rendered directly in UE5, demonstrating the asset's in-engine quality.
Learn how to use this product with your MetaHumans in Unreal Engine by following this step-by-step tutorial: Watch Now.
Included formats
- versions
- fbx