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Медиа 1 для объявления Ethernet/IP(EIP) Plugin For UnrealEngine

Описание

Built specifically for digital twin projects in Unreal Engine, this plugin implements standard EtherNet/IP industrial communication natively using UE Sockets — with zero third-party dependencies.

It supports both Tag (CIP Symbolic) and Assembly (I/O Data) communication protocols, operating in either Adapter (Server) or Scanner (Client) role. This dual-mode flexibility allows seamless integration with a wide range of industrial devices, from reading PLC tag data in real time to acting as a slave device responding to external scanners.

The plugin provides a comprehensive Blueprint-accessible API with multi-type read/write operations (Bool, Int16, Int32, Float, Float16), BlueprintAssignable event delegates (OnConnected, OnDisconnected, OnError), auto-reconnect with configurable policies, and a centralized file-based configuration system — all ready to use out of the box. No additional network libraries, protocol parsers, or middleware required. Designed for digital twin visualization, industrial monitoring, and equipment simulation scenarios demanding reliable real-time data exchange.

插件专为虚幻引擎数字孪生项目打造,基于原生 Socket 实现,零第三方依赖,可在引擎内直接完成标准 EtherNet/IP 工业通信。

插件同时支持 Tag 与 Assembly 两种通信协议,兼容 Adapter(从站)与 Scanner(主站)双角色工作模式,能够灵活适配不同工业场景下的数据交互需求。无论是连接 PLC 读取实时标签数据,还是作为从站设备响应外部 Scanner 请求,均可高效稳定运行。

内建多类型数据读写接口(Bool / Int16 / Int32 / Float / Float16)、蓝图事件委托(OnConnected / OnDisconnected / OnError)、自动重连机制以及全局文件配置系统,开箱即用,无需额外网络库或中间件。充分满足数字孪生、工业可视化、设备仿真等场景下的实时数据对接需求。

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