설명
A tankard asset for prop use
Materials packed in ORM format:
Shaders mapped to RGB
You'll have to go into Unreal, (double-click) the _OcclusionRoughnessMetallic map (provided),
and be sure to turn off the 'sRGB' check box, under the Texture tab, within the Material's Details Panel.
-> in order to connect the separate RGB channels to the proper nodes within the Material Graph- Blueprint Editor
->so that Unreal reads the materials as black/white linear info rather than color information.
Red Channel: Ambient Occlusion
Green Channel: Roughness
Blue Channel: Metallic



