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Descripción

A tankard asset for prop use

Materials packed in ORM format:

Shaders mapped to RGB

You'll have to go into Unreal, (double-click) the _OcclusionRoughnessMetallic map (provided),

and be sure to turn off the 'sRGB' check box, under the Texture tab, within the Material's Details Panel.

-> in order to connect the separate RGB channels to the proper nodes within the Material Graph- Blueprint Editor

->so that Unreal reads the materials as black/white linear info rather than color information.

Red Channel: Ambient Occlusion

Green Channel: Roughness

Blue Channel: Metallic

Formatos incluidos