Opis
22 parallax sky backgrounds, six layers each, for any engine. Sky, two cloud bands and three silhouettes, every layer a 1920x1080 PNG that repeats seamlessly sideways. Each comes in three sets: 1080 and 540 HD, and pixel art drawn at 320x180, not shrunk. Plus 32 loose clouds.
Every one plays in the preview video.
What's insideDay: a clear day over snowy peaks and pines, a cloudy day, a sunrise, a sunset behind a city
Night: dusk with a crescent moon, a starry night, an aurora over snowfields, a city at night with lit windows
Weather: a storm deck, a grey rain sky, a snowy day, a fog that swallows the forest
Elsewhere: a desert of mesas and dunes, a volcano with its lava running, a toxic wasteland, and an alien world under a ringed planet
Lands: a palm beach with islands out at sea, a castle town under snowy peaks, an autumn forest, windmills over farmland, a castle on a moonlit shore, a jungle in the mist
32 loose clouds: 8 each lit for day, sunset, storm and night, for skies of your own
Six layers a sky, back to front, each with the rate it scrolls at in effects.json (0 for the sky, 0.8 for the nearest hills) and a drift for the clouds, so they move on their own.
Godot 4 player included: ParallaxSky.add(self, "sunset") puts it behind your scene and follows your Camera2D; sky.change("storm", 3.0) crossfades to another as the weather turns. With a demo: pan through them all and take them apart a layer at a time.
Import steps for Unity and GameMaker in the README.
The skies share their moods with Weather Overlays (sprite sheets, any engine) and Weather FX (live shaders for Godot and Unity): put storm rain and lightning over the storm sky, a blizzard over the snow, ash and embers over the volcano, a sandstorm over the desert, fireflies over the night, falling leaves over the autumn forest, rain over the jungle.
And above themSpace Backgrounds takes off from here: parallax space scenes in the same moods (the starry night's deep blue, the aurora, the alien world under its teal-ringed planet) and 20 rotating planets.
CompatibilityAny engine that draws a repeating texture: Unity, GameMaker, Godot, Defold, Construct, Phaser, LÖVE, MonoGame.
The Godot player: Godot 4.3 to 4.7, tested on both ends and on every renderer.
In the Unity package: every sky as a prefab in each set, its layers tiled across the camera's view and scrolling at their own rates as it pans, the loose clouds as sprites, and a demo scene to pick a sky and take it apart a layer at a time; the pixel set point filtered. Unity 6.3+ with URP.
Try it in your browser: https://heyheythere.com/demos/parallax-skies/
The Godot shaders that render every frame and the package's C# scripts (the ParallaxSky component and the demo) were written with the help of AI (Anthropic's Claude); no generative image model.





