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Medios 1 para el art铆culo Fighting Camera Manager

Descripci贸n

The Ultimate Dynamic Camera System for 2.5D & 3D Fighting Games. Fully Network Replicated.

馃摑 Description

Creating the perfect camera for a fighting game is notoriously difficult. An awkward camera can ruin the player's experience, making matches feel clunky and disorienting.

Fighting Camera Manager solves this problem instantly. It's a powerful, ready-to-use component that gives you complete cinematic control over your game's camera. Whether you're building a classic 2.5D arena fighter or a free-roaming 3D brawler, this system adapts dynamically to keep the action focused and impactful.

Simply add the component to your camera, and it works out-of-the-box with your existing characters. Stop fighting with the camera and start building your game!

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馃摉 Read Full Documentation

馃幆 Key Features

  • Dual Combat Modes: Switch seamlessly between 2.5D Mode (classic side-on fighting) and 3D Mode (full 3D movement) with a single variable.

  • Dynamic Auto Zoom: The camera automatically adjusts its distance based on the fighters' positions. Keeps the action framed perfectly, whether they're up close or spaced apart.

  • Smart Player Tracking: Automatically calculates the center point between two or more players, ensuring the camera always captures the heart of the battle.

  • Fully Network Replicated: All camera logic works flawlessly in multiplayer matches. Server-authoritative with smooth client-side blending.

  • Local Multiplayer Support: Built-in support for couch co-op and versus play on a single keyboard or gamepad.

  • Highly Customizable: A wealth of settings put you in control:

    • Zoom: Zoom Min, Zoom Max, Auto Zoom

    • Position: Height Offset, Offset Side Distance

    • Angle: Offset Angle Yaw, Angle Pitch

    • Smoothness: Smooth Camera Rotation (for both camera lag and rotation lag)

    • Bounds: Max Distance P2P (stop players from going off-screen)

  • Easy Integration: Comes as a single, well-organized component. Just drop it into your camera actor.

  • Clean & Optimized: Written with performance in mind, using efficient calculations and best practices for Blueprint.

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