
Descripci贸n
The Ultimate Dynamic Camera System for 2.5D & 3D Fighting Games. Fully Network Replicated.
馃摑 Description
Creating the perfect camera for a fighting game is notoriously difficult. An awkward camera can ruin the player's experience, making matches feel clunky and disorienting.
Fighting Camera Manager solves this problem instantly. It's a powerful, ready-to-use component that gives you complete cinematic control over your game's camera. Whether you're building a classic 2.5D arena fighter or a free-roaming 3D brawler, this system adapts dynamically to keep the action focused and impactful.
Simply add the component to your camera, and it works out-of-the-box with your existing characters. Stop fighting with the camera and start building your game!
馃幃 Watch Gameplay Preview Video
馃啒 Join Discord for Support
馃幆 Key Features
Dual Combat Modes: Switch seamlessly between 2.5D Mode (classic side-on fighting) and 3D Mode (full 3D movement) with a single variable.
Dynamic Auto Zoom: The camera automatically adjusts its distance based on the fighters' positions. Keeps the action framed perfectly, whether they're up close or spaced apart.
Smart Player Tracking: Automatically calculates the center point between two or more players, ensuring the camera always captures the heart of the battle.
Fully Network Replicated: All camera logic works flawlessly in multiplayer matches. Server-authoritative with smooth client-side blending.
Local Multiplayer Support: Built-in support for couch co-op and versus play on a single keyboard or gamepad.
Highly Customizable: A wealth of settings put you in control:
Zoom: Zoom Min, Zoom Max, Auto Zoom
Position: Height Offset, Offset Side Distance
Angle: Offset Angle Yaw, Angle Pitch
Smoothness: Smooth Camera Rotation (for both camera lag and rotation lag)
Bounds: Max Distance P2P (stop players from going off-screen)
Easy Integration: Comes as a single, well-organized component. Just drop it into your camera actor.
Clean & Optimized: Written with performance in mind, using efficient calculations and best practices for Blueprint.



